Arvexis | PvPvE | Offline Raid Protection | Crossplay | EU
| Server Information | |
|---|---|
| Address | 195.201.241.107:8211 |
| Hostname | Arvexis -[EU]-[PvPvE]-[New]-[Offline Base Protection]-[Kits,Shop and More] |
| Status | Checked 2 minutes ago |
| Players | 5 / 32 |
| Location | Germany |
| Version | v1.0.2.101103 |
| Website | |
| Registered by | Manji |
| Registered since | August 4th, 2026 01:46 PM EST |
| Last update | August 8th, 2026 03:21 PM EST |
| Tag(s) | Crossplay Modded PvPvE |
| Statistics | |
|---|---|
| Uptime | |
| Vote(s) | 6 |
| Rank | 4 |
| Score | 16 |
| Favorited | 1 |
| Discussion(s) | 0 |
ARVEXIS — EU Modded PvP · Crossplay · 32 slots
PvP that rewards preparation, not offline destruction.
Your base is still there when you get back.
Not because we ask nicely. A base can only be raided while its owner is online — log off and it goes cold. Get hit, survive the fight, and a shield comes up once the shooting stops. Raids run on a clock. Nobody takes apart your week while you're asleep.
Attacking costs something too. Bullets don't scratch walls here — explosives are the only way through, so a raid is an operation you plan and pay for, not something you do on the way past. Every structure in the game was retuned by hand to make that math hold. Players below a certain level can't raid or be raided at all, and a veteran's damage falls off sharply against someone far beneath them. You won't be farmed on your first night.
None of this is a plugin you downloaded. It was written for this server.
Between raids there's a reason to log in. Every weapon in the game has been rebalanced individually for PvP — PvE left alone — so no single gun decides fights, and your starter pickaxe no longer out-punches a rifle. No repairing or fast-travelling out of a fight you're losing. Kills pay: one currency comes from playing, another drops only off other players, and both spend in a shop you browse from Discord. Kits, a daily streak that grows the longer you hold it, boss jackpots, milestones queued up to claim.
The world is slow on purpose. Low rates, tougher pals, long days — a server you settle into over weeks rather than finish in a weekend. Full loot on death. Guilds cap at four players and two bases, so no twenty-man alliance owns the map, and inactive ones get cleared out so it stays lived-in.
Crossplay across Steam, Xbox, PS5 and Mac. No client mods to install. Dedicated hardware in Germany. Admins who actually play here, nothing purchasable with real money, and a fresh world — everyone started from zero.
Build something worth defending.